About Me

Hi, I’m Ada. I work on the web platform, focusing on immersive technologies and standards like WebXR, helping shape how the web adapts to AR, VR, and spatial computing. I care about keeping the web open, competitive, and a platform that anyone can build on as new kinds of devices emerge.
For talks, events, or media, here’s a short bio:
Ada Rose Cannon is a web platform engineer at Apple, working on Safari and WebKit. Her work focuses on designing and shipping web APIs for immersive hardware—bridging the gap between emerging spatial computing platforms and the open web. This sits at the intersection of implementation and standards, with roughly equal time spent building prototypes and shaping how the platform evolves.
She chairs both the W3C Immersive Web Working Group and Community Group, coordinating across browser vendors, hardware manufacturers, and the wider standards community. She also helped establish the W3C’s Code of Conduct, expanding on earlier work she led within the immersive web community.
Previously, she was a developer advocate at Samsung Internet, where she spent six years helping developers adopt emerging web technologies. Her work included building demos, writing, and contributing to projects like WebXR, Three.js, and A-Frame, as well as maintaining documentation on MDN Web Docs.
Before that, she worked at FT Labs on rapid prototyping across the stack, and earlier as a PlayStation developer at Studio Output, building dynamic themes for the PlayStation Store.
She studied physics at University College London.
Ada is also a regular speaker, having presented at events including WWDC, CSS Day, FFConf, dotJS, and BrazilJS, and has appeared on HTTP 203 with Jake Archibald.