Web Workers in the Real World
I wrote this article whilst building a demo website which uses both expensive physics and an expensive SVG filter. It was important that it felt really tactile on mobile devices, so it had to run very smoothly.
The blog of Ada Rose Cannon
I work on Safari at Apple and participate in web standards for spatial and immersive technologies at the W3C. I build demos, give talks, and write about the web platform.
A collection of web projects and prototypes.
Talks I've given on WebXR, web standards, and the web platform.
More about who I am and what I have worked on.
I wrote this article whilst building a demo website which uses both expensive physics and an expensive SVG filter. It was important that it felt really tactile on mobile devices, so it had to run very smoothly.
Ever feel like you live in a terminal? This guide is to show how you can make your commandline apps more friendly.
Last year I wrote about how you can use a phone for web development using an Android Linux Terminal and a simple editor I’d made as a Progressive Web App. It worked pretty well but had some drawbacks, for example you couldn’t debug Samsung Internet on the DeX you had to use an external laptop.
Example of running Three.js in a Houdini Paint Worklet
This example shows what can be accomplished with the canvas like powers the Houdini paint methods by using Three.js to render 3D text as the background image of a DOM element.
[Video] Ada's Twitch Tech Talks, Episode 2
A nice chat with Jo Balletti about what it's like mentoring at Codebar and experimenting with CSS.