How I built a game in a week
I tried to make a game mostly using tools available on the web. This is a guide to how I integrated these tools together to allow me to create a 3D RPG in a short period of time. With Twinery and AFrame.
The blog of Ada Rose Cannon
I work on Safari at Apple and participate in web standards for spatial and immersive technologies at the W3C. I build demos, give talks, and write about the web platform.
A collection of web projects and prototypes.
Talks I've given on WebXR, web standards, and the web platform.
More about who I am and what I have worked on.
I tried to make a game mostly using tools available on the web. This is a guide to how I integrated these tools together to allow me to create a 3D RPG in a short period of time. With Twinery and AFrame.
This is based on a case study where we built a suite of web components to allow anyone to make music visualisations and VJ for nightclubs.
I made a game! 'I Wake Up With Anxiety'
Check out my very short game! No download, play it right in the browser. I made it to demonstrate integrating Twine with A-Frame to make a 3D visual novel in the web.
This article introduces some cool things I have been playing with recently that have excited me. The thread which ties them together is getting communities of sites to work together across domains, but powered by the front end.
Virtual Reality for Web Developers
Recently, there has been a proliferation of virtual reality (VR) web browsers and VR capabilities added to traditional browsers. In this article, we’ll look at the state of browsers in VR and the state of VR on the web via the WebVR APIs.